Transmit
The procedure for transmission in a simple network allocates a tsTxDataApp structure and stores the information required for transmission in this structure.
Allocates the
tsTxDataApp
structure as a local variable and clears the entire structure to zero.Copy the data you wish to send into
.auData
(payload).Store the number of stored bytes of the payload in
.u8Len
.Stores
.u32DstAddr
(destination)Stores
.u32SrcAddr
(the address of the sender)Specify other sending options.
call
ToCoNet_bMacTxReq()
.
When the transmission process in TWENET is finished,
cbToCoNet_TxEvent()
is executed.
It is exceptional for a completion event to disappear, but a timeout should be provided to handle exceptions. If the delay or retransmission delay is not set too long in the tsTxDataApp structure, then 100ms is not normally required.
Sample code
static int16 i16TransmitIoData() {
tsTxDataApp sTx;
memset(&sTx, 0, sizeof(sTx)); // clear by zero
uint8 *q = sTx.auData;
// Compose the payload
S_OCTET(sAppData.u8AppIdentifier);
S_BE_WORD(sAppData.sIOData_now.u16Volt);
...
// Transmit options
sTx.u8Len = q - sTx.auData; // packet length
sTx.u8Cmd = TOCONET_PACKET_CMD_APP_USER_IO_DATA; // Packet type
// destination
sTx.u32DstAddr = TOCONET_MAC_ADDR_BROADCAST; // broadcast address
sTx.u8Retry = 0x81; // retry once
// Specifying frame counts and callback identifiers
sAppData.u16TxFrame++;
sTx.u8Seq = (sAppData.u16TxFrame & 0xFF);
sTx.u8CbId = sTx.u8Seq;
/* SimpleNet(MAC mode) allows fine-grained specification */
sTx.bAckReq = FALSE;
sTx.u32SrcAddr = sToCoNet_AppContext.u16ShortAddress;
sTx.u16RetryDur = 4; // Resend interval[ms]
sTx.u16DelayMax = 16; // Create a blur in the timing of the start of transmission(max 16ms)
// Sending API
if (ToCoNet_bMacTxReq(&sTx)) {
// Success (cbToCoNet_vTxEvent() is fired when the process is finished)
return sTx.u8CbId; // Success on putting a transmit request
} else {
// 失敗
return -1; // Fail
}
}
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